The creatures will usually come out from the fling stunned but otherwise uninjured, and flying creatures may drop out of the sky. This applies to all units, including flying creatures who happen to be on the same tile as part of the bridge at the time. A retracted bridge will no longer be visible and functions like open space.Īny creature standing on a retracting bridge when it retracts or extends will be flung. When the lever is pulled, after a delay of 100 steps the bridge will retract. A retracting bridge can be connected to a lever or pressure plate. To make a retracting bridge, you must designate it as such during construction with the s key. They can be flung anywhere from zero to 11 Z levels upward and up to 11 units in any other direction. (To see what happens during a fling, view the Stone Fling DFMA movie.)Ĭreatures that are too large to be crushed by a drawbridge will also prevent it from raising if they are standing on it at the time the entire raising process will be aborted, and will have to be triggered again once they step off for the drawbridge to close.Īny item sitting on the drawbridge has a 1/4 chance of being flung. This applies to flying creatures who happen to be on the same tile as part of the bridge at the time. This can be a very successful tactic to eliminating a frontal assault.Įxcluding the drawbridge-immune creatures listed above any creature standing on a drawbridge when it raises will be flung a between 1 and 11 units to the sides. Some players may consider the crushing power of the drawbridge to be an exploit - the only units that survive the smash are those with a greater than 10 ( megabeasts, demons, wagons, and several other large creatures, such as Elephants) - rather than being crushed, they will cause the bridge to instantly deconstruct.Ĭreatures standing on a raised drawbridge will, after being flung, fall if they are above a pit. This has earned it the name dwarven atom-smasher. A drawbridge that raises requires a floor underneath the side towards which it will raise (on the tiles where the " wall" will form when raised) remember to take this into account when digging.Ī drawbridge, when raised becomes a wall, and when lowered it will crush anything that is standing where the drawbridge exists when lowered. The direction that a bridge raises can be slightly confusing: if a drawbridge raises to the left, then it forms a wall on the left side when raised. When the lever is pulled, after a delay of 100 steps the bridge will raise in the direction specified at construction. During construction, when you use u m k h to change its size, use w a x d to specify a direction.Ī drawbridge can be connected to a lever or pressure plate. You must make this specification before construction. To make a drawbridge, you must specify a direction for it to raise. If a bridge is built outside over a channel, anything under the bridge counts as inside for the purpose of preventing cave adaptation (but not for the "stay inside" order), regardless of whether or not the bridge is actually covering the area. Conveniently, the materials used to construct the floor will be left on top of the bridge, rather than being dropped down below it. Interestingly, building a bridge over a constructed floor will allow dwarves to deconstruct the floor through the bridge without disrupting the path across said floor (especially if the floor is being used to bridge an area). The game will allow the structure to be placed, but as soon as it is built, a cave-in occurs and the unfortunate dwarf constructing it falls to his death ( bug 000436). However, the same cannot be said of other structures such as floors. Unlike raising bridges, which require an area of solid ground, retractable bridges can be built using existing bridges as their sole means of support. The material required for a bridge is less than the material required for building an equivalent area of floor tiles (1 + area/4, rounded down), and when a bridge is deconstructed the materials are deposited on the ground next to where the bridge stood rather than falling down into the open space it spanned. ![]() A bridge will require both architecture and masonry (or carpentry or metalsmithing if wood or metal is used) to complete. You'll need to change the size to suit your needs with the k, h, u, and m keys the bridge's dimensions can be set anywhere up to 10 tiles on a side ( including an anchoring tile at one end on solid ground or other constructions). ![]() Bridges are built from the build menu, under brid ge.Ī bridge defaults to a single tile in size. A bridge is a building (not a construction) that spans multiple tiles allowing dwarves to go across water, magma, and other obstructions.
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